Most of the clips and samples shown off in their demo-reels were not available on the website(except for a few pictures). A boatload of the advertised material is either IN PROGRESS, or just a picture(from what I've heard, it has been that way for some time). In fact, the majority of their work is mainly pictures, and I would say about 1/3 are not all that great. It is a bit difficult to get some of the samples viewable, if you do not already have the software (a few divX add-ons and such).
The animations are not on the level I had expected them to be. It seemed to consist mostly of pictures that I could have made myself out of j-pegs from the internet.
I hope I don't discourage you from joining or especially from contributing. They definitely have the potential, as well as some good material, including the availability of beautiful models and 3D artists. I know that recently they have had problems maintaining their site as well as thieves posting their material on torrent(don't be a desperate ass and go looking for it). I know I'm a bit of a perfectionist, but the site did not meet my expectations nor have they replied to my requests to join forces.
At the moment I wish to approach the "squeezing" aspect of snake peril, but with progress I DO intend on expanding to include other styles. I understand these fetishes are unusual and are rarely satisfied for that reason. I only wish to raise enough money to produce the material, and professionally/theatrically create that which we can all enjoy. Basically what I am saying is, if we all pitch in on these productions I'll post them free to those who contribute. It's only fair considering you would all be paying for them to be put in motion in the first place.








I wish you all the best of luck in this new year. Sorry I started it in a terrible fashion.
- Stacey
I don't believe you ruined everything, to me it seems more like everything went wrong and you were unsure of how to deal with it. Believe it or not, this happens a LOT even in Hollywood productions. The problem is, Hollywood can almost always afford to throw down more money to fix a mistake or to move an obstacle. In your case, both money and time were limited and running short.
I would like to speak with you later, in private if possible. Please send me a note
Happy new year![link]
As for constructive criticism... the points I brought up, you simply could have asked what I think should have been done about it. But it was clear that you intended to start an argument off the bat. You need to understand that in the video production industry, people WILL bash you no matter how good your work is. They will rip you to shreds for any flaw they see(that was not my intention by the way), and getting worked up over it will do nothing but bring you closer to having a heart attack. Not to mention, it can cause you to look foolish in front of potential clients, as well as coworkers and employees.
However, I DO have a few things to suggest:
-I think your first mistake was taking on too many projects at once. True, in the industry you generally want to maintain a constant workflow, but it should be balanced in a way so that you are not juggling on one foot. You should keep track of an accurately listed budget and schedule of your projects. One of my professors told me of a phrase that producers like to quote in the industry, it is called "MURPHY's LAW" which is: "Anything that CAN go wrong, WILL go wrong" so prepare for it.
-The second I am not sure if you did this... But considering that there are many different styles of vore/peril fetishes, I would advise consulting with your audience one you have developed your concept of production. Get an estimate of how many people would contribute so you can get an idea of the bare minimum you might have to work with. From there make the necessary adjustments to ensure you have the max amount of supporters behind your idea.
-Third would be your method of payment towards the artists. Unless you are high up the ladder of producers, paying by the hour can be a costly thing. Especially considering that an artist can take his/her time for better payment, not to mention "Murphy's Law" might appear to lengthen the time of work. I would suggest discussing with the artist, get a list of the estimated times/deadlines/material/etc. Altogether you want to know what he/she needs, how much time it will take, and THEN come to an agreement on how much their work is worth. Give a smaller payment upfront, and the rest after the project is finished. That way you earn their trust by proving your intent to pay, while still giving them the incentive to complete the project.
No one even remotely bashed Voreville's content, you even quoted us saying "Not all THAT great" or "Not very interesting" isn't a bash, it's an opinion from the consumer themselves.
If you want bashing, you know what it is, you're getting too caught up in the whole 'as soon as someone mentions Voreville in any remotely negative way, it's an insult"
You know what bashing looks like
[link]
That's what bashing is, we haven't even got close to that. All we said was what everyone else thought. It just didn't deliver as expected. That's it, nothing more, nothing less.
People had expectations, and it wasn't what they thought it would be. That's ALL what was said. I understand that you've gone through a ton of crap from people for nearly 10 years, and what you said here and the way you've acted shows it. I was one of those people who HELPED keep you guys running for as long as you did, so don't try and turn your back on us because things didn't go as planned.
That being said, Voreville clearly has the best quality out there as far as realism go, overall as a consumer / customer, I simply felt it didn't deliver.
All you did was bash Voreville. And then you just had to add "mostly of pictures that I could have made myself out of j-pegs from the internet"
... really? Now was that part necessary?
If it was constructive criticism you would have offered ways to make it better instead. Where's the working "with" people there?
And competition doesn't mean you work against anyone. It brings the BEST out of everyone. Ryan C's Intro the Amazon is an example of that. Have you seen a better snake animation since then? Ryan's work is amazing, yet he knows the limitations of time and money as well.
And you do realize that some of those YouTube accounts have not been logged into in YEARS and I have NO records of any emails from you to my teamstaceyli email. You may have contacted John or Rayzor, but never me unless you also go by the id "Sqzher" because that's the ONLY "coils" email I have.