An attempt to add more of a struggle and work on reflective surfaces. I don't much care for the water animation since it doesn't even affect the full mesh. But I digress, here is another example of applying some motion to Octane Render, a better one in my opinion, in the sense that there are no cracks this time and the full textures are being registered per frame. This is the same scene from the last upload, the way it should have been but rendering as an animation seems to leave out details and produce cracks, as opposed to saving each frame manually. Yes, I sat at the computer and rendered every 1 of 30 frames for this animation every 2-5 minutes.
In future projects I want to add more dynamic movement to her hair, and the water, but more than that I want to do a full body coil for you guys. Especially since that seems to be the higher demand so far. Which brings me to the next project:
A SHORT FILM:
Strictly snake peril oriented. So far I'm thinking something a bit simple so I can continue to learn and provide updates/material for the community. How about a girl willingly allowing a snake to coil her in her bedroom. Not to mention, an awesome constriction sequence
Of course, this isn't a project that will be pulled off in a couple days. But if we start putting our heads together now, it gives us all the chance to discuss/pitch ideas, save up and pitch into the donation pool. That way when full scale production hits, I'm running full speed non-stop uploads of sneak peaks and previews for the whole community, as opposed to "well I'm still rendering frames 30-120 for minute one".
At the least, I'm thinking of adding another (more BEASTLY) graphics card to speed up the renders and add more texture/detail without breaking a sweat during renders. Plus a bigger case, so they can fit better and stay cool and not overheat. If you guys can help me save up roughly 400$ I should be able to drop another 400-500$ to complete the process and get the wheels rolling even faster. Let me know what you guys are thinking